 |

THE TWILIGHT SAGA: BREAKING DAWN - PART 2
About the Production Although principal photography on The Twilight Saga: Breaking Dawn began on
November 7, 2010 in Brazil, the first shots specifically for The Twilight Saga:
Breaking Dawn -
Part 2 did not take place until mid-December in Louisiana. Concurrent production
of the two final
films took place in three countries and lasted for six months in 2010 and 2011,
with some
additional shooting on action sequences taking place in April of 2012.
Once again producer Wyck Godfrey and co-producer Bill Bannerman oversaw daily
the
sprawling project on set, with producer Stephenie Meyer on hand to consult on
any part of her
dense mythology. The acclaimed filmmaking team supporting director Bill Condon
in the last
installments of the phenomenon included: Oscar winning director of photography
Guillermo
Navarro, ASC; production designer Richard Sherman; and costume designer Michael
Wilkinson.
For the two fantastical movies, a large visual effects team was led by Oscar
winning visual
effects designer and supervisor John Bruno, and visual effects supervisor Terry
Windell.
Returning second unit director E.J. Foerster spearheaded the shooting of oft
time-consuming
action and effects work. Editor Virginia "Ginny" Katz, A.C.E, and Twilight Saga
veterans, music
composer Carter Burwell and music supervisor Alexandra Patsavas began their work
crafting the
finished films while the production team was still filming.
Fans are breathless to see the cinematic realization of the hybrid child
Renesmee; a noholds-
barred war involving all the established vampire characters and the wolves; and
the special
powers of diverse new characters hailing from around the globe. Anticipation
also surrounds how
newborn Bella's mental shield; as well as how her clarity, speed, and strength
first seen during
her initial hunt with Edward, will play out on the big screen.
To meet the challenges of filming two motion pictures simultaneously, the
production set
up two home bases - one in Baton Rouge, Louisiana, U.S.A. where most of the
interiors were
shot; and the other in Vancouver,British Columbia, Canada where the majority of
the exteriors of
the Pacific Northwest-based story were completed. Crews often had to
concurrently prep sets in
two countries for the same scene, in particular for the ambitious third-act
battle sequence, which
utilized a rodeo arena as a giant green screen stage. In each headquarters, a
village of
equipment and personal was required to keep the epic show moving.
The Twilight Saga: Breaking Dawn - Part 2 picks up the tale immediately after
Bella's
transformation into a vampire during the birth of Renesmee, with much of the
action taking place
in and around the iconic Cullen house, which was constructed in two locations.
Settings like Bella
and Edward's romantic cottage, that until now have existed only the imaginations
of the fans, will
now be seen as Bella and Edward begin their forever together as two equal
vampires. Due to the
global scope of the film, scenes set in multiple countries - such as Italy,
Egypt, Russia, and
England - were created on location in Louisiana. As in all Twilight films, parts
of this installment
take place in heavily forested and often backwoods locations - especially in
those scenes where
audiences will see Bella hunt for the first time, and in the final epic
confrontation with the Volturi -
scenes anxiously awaited by devoted fans from around the world.
Magical Renesmee, Supernatural Conflict, and Gifted Vampires
On The Twilight Saga: Breaking Dawn - Part 2, Academy Award winning visual
effects
guru John Bruno shared duties with his long-time colleague, visual effects
supervisor Terry
Windell, to conquer the massive amount of visual effects work required to create
the one-of-a-kind
Renesmee, and a vampire/wolf mêlée several times more complex than the one
created for
The Twilight Saga: Eclipse. In addition, the special abilities of multiple
vampires, along with those
of newborn Bella, had to be addressed. The visual effects team worked closely
with series
veteran E.J. Foerster, second unit director, on the most painstaking of the
stunts and effects
filming; and during the film's lengthy post-production, employed an army of
visual effects artists.
"Because of the increasing fantasy elements, this project has so many more
visual
effects than any other movie that I have ever done before," admits Condon. "In
this movie, 80
percent of the shots got altered in some way. It's been an incredible education
for me, you shoot
a movie, you put it together, and then you start to work on it again in post."
"When I watched Bill's films, specifically the odd movie that he did called
Gods and
Monsters, I thought this guy is really great with actors and with dialogue. He's
a really good
director and very good writer, but when it comes to visual effects, I'm trying
to do everything
possible to simplify the whole process for him. I like to go with realism as
much as I can and he
was all for that. Bill's also a perfectionist, which was great for me... somebody
who can push me.
I've worked with Jim Cameron... I know about perfectionism," laughs Bruno.
Terry Windell was heavily involved during many phases of production on both
films,
including working as second unit visual effects supervisor for all of principal
photography. After
delivering The Twilight Saga: Breaking Dawn - Part 1, John Bruno transitioned
out of the project
when he had the opportunity to direct the 3D IMAX documentary Deepsea Challenge,
working
with his frequent collaborator James Cameron. As a result, Bruno's old friend
Windell took over
the supervisor-ship of The Twilight Saga: Breaking Dawn - Part 2 during
post-production.
In his new role during post-production, Windell continued his working
relationship with Bill
Condon. "He is incredibly story and character driven. Bill speaks to of the
effects from the
character and story's needs, instead of in terms of imagery or spectacle. He's
not concerned with
how big the effect is, but whether it is the right moment serving the right
purpose in the film. It's
more fulfilling to work that way because you feel a part of the story, versus
being the guy making
all the noise and explosions."
"It's been great working with Terry, who was involved from the beginning,
because he
always also tends toward subtlety," says Condon. "He's been doing it for so long
that he knows it
takes very little to suggest something."
Extensive use of storyboards and pre-visualizations ("pre-viz") helped
filmmakers to plan
the complicated sequences. "There are well over a dozen vendors dealing with
various aspects
of the special effects. In order to even figure out what those things were going
to cost and who
was going to do them, most of the movies had to be storyboarded and pre-vized,"
says Condon.
Bruno and Windell cast the best visual effects artists in the business to create
the fast-growing
wonder child Renesmee, to send vampires to war, and to bring Bella's hunt and
supernatural shield to life; while established elements like vampire speed and
sparkle, as well as
the wolves were refined.
"We'll reach 2,000 effect shots in this film, but what's ironic is you won't
notice most of
them, if we do our job right," says Windell.
Located in Berkeley, California, Tippett Studio, founded by visual effects
pioneer and a
multi-Oscar winner Phil Tippett, created the on-screen wolves for The Twilight
Saga: New
Moon, refined them in The Twilight Saga: Eclipse, and worked with director Bill
Condon to fulfill
his vision of the supernatural creatures for both cinematic parts of the final
novel. The Twilight
Saga: Breaking Dawn - Part 2 has twice as many wolf shots as the last film; more
complex shots
with increasing interaction.
"We've held on to the continuity of Phil taking the creative lead on the
wolves," says
Godfrey. "The technology gets better every month and he's a really enthusiastic
partner in trying
to create the best performance out of the wolves. We all feel a real sense of
safety with Tippett."
"They've always had a huge role to play in each movie, upping their game every
time.
But in this one with the battle, it's the biggest and most important
contribution. The thing about
the wolves here is that there are many, many more shots than in any other movie,
so it was fun to
ask to Phil and his team - what haven't you gotten to do yet?" asks Condon. "The
wolves usually
phase in a moment of rage and they get incredibly warm. But in this, Jacob has
to transform for
Charlie as a demonstration, this transformation is not coming from anything
emotional. So Phil
had always wanted to show this incredibly quick rise in body temperature with
steam coming off
of him. That's an example of a detail that had never been attempted before."
Tippett Studio first began working on the CGI (computer generated imagery)
wolves in
February of 2009 for The Twilight Saga: New Moon, and the look of the creatures
has evolved,
becoming more photo real over the course of the saga, with the input of three
different directors.
"It's a subtle balance of just how anthropomorphic these wolves are," says
Leven. "Bill wanted to
make sure that we had a sense of the human or the shape shifter in there.
Finding that balance
of how much of a human performance versus an animal performance was important
for Bill."
Leven adds, "Bill has always treated the wolves as characters and never as
computer
generated things, and directs them in the same way he'd direct any actor. He
would always give
us direction like Sam should be angrier. It's the best way to work. His treating
these creatures as
characters, instead of just computer bits, was really great."
"Because we've been working on this franchise for such a prolonged period of
time,
we've been able to improve the look from show to show," comments Tippett.
"Wolves generally
are pretty darn clean and since Bill wanted the wolves rangier, that means a lot
more fur matting
and clumping, like they've lived out in the woods. We edged towards something a
bit more feral."
"However, there is also a balance between look and technology," adds Tippett.
"The
body count of the wolves escalates and because we're adding a great deal more
hair to get the
right texture, that fur really ups the rendering time. We've gone from four
wolves to eight to
twelve, to sixteen in Part 2. So we have to be very careful about that balance,
because it takes
hundreds of hours to render each wolf."
In the hunt, fans will finally get to see Bella's newborn abilities, her
strength and her
speed. Her most important gift, her shield, is discovered over time and the
audience gets to
experience that power, as Bella learns how to expand and yield it to protect her
family.
Vampire Bella is a completely different character from human Bella, and required
the use
of a multitude of effects to achieve on screen. After awakening with heightened
senses and
sharing her first vampire kiss with Edward, Bella needs to hunt for the first
time. "We experience
what Bella is experiencing - crystal clarity. For example, she can see dust
coming from a moth's
wing. She can see through her skin. Clarity, depth and color is all enhanced,"
comments Bruno.
"The whole opening is to reveal Bella's finely tuned sensibilities as a
vampire," says
Windell. "Bella notices when she wakes up that she has this very acute vision.
Right off the bat
you'll see her zoom into something that's almost microscopic, and so we actually
did photograph
real items that were actually on the set.
"Bella has a hyper-realistic, otherworldly look during the hunt," adds
Windell. "She is
experiencing her new powers - she can run at vamp speed and leap incredible
spaces. We start
with a very visceral sequence where she's just a blur, but then the camera
chases her down and
overtakes her. All of a sudden it snaps into this hyper, over-cranked, slow
motion world, so we
see that for her, even though the world's going by in a blur to us as humans,
when we come over
her shoulder and see things from her perspective, everything's moving in
slow-mo. She's going
incredibly fast, but she notices everything - the thickness of the tree trucks
to the little ferns on
the ground. That's another combination of cameras - the Alexas and the Phantoms
- that we
shot at a high digital rate. We also enhanced the spectacular quality of all the
highlights, adding
pollen and God rays of sun coming through the trees - all these little details
that she's seeing
while running 80 miles an hour without any effort."
A healthy share of the stunt heavy elements and visual effect needs during
principal
photography was delegated to the second unit team. "E.J. Foerster is somebody
that I've worked
with four times and I have an incredible comfort level with him," comments
Godfrey. "He's very
energetic and a task master. There's also a comfort level with our actors, who
have often
worked with his unit throughout the series. For this, Bill sat down with E.J.
and was inspired by
his energy. Plus, he is really knowledgeable about the world of British Columbia
and where we
have to go for the material we need. Given that we're all focused down here in
Louisiana, it's
been great to have somebody with E.J.'s experience and knowledge up there
scouting and
sending us footage of where we need to go to shoot."
The second unit on The Twilight Saga: Breaking Dawn was bigger than an
average
movie's entire production. "You can't finish these films without a really
healthy second unit. It's
vital. We've got a 101 day main unit schedule, plus a 60 day second unit
schedule shooting
concurrently, and on material for both movies," explains Godfrey. "You have to
trust. The
complication of the stunts is such that we can't afford to sit around on main
unit waiting for the
rigging to get done... you want your second unit to capture all that difficult
stuff."
Pre-viz of the battle, Bella's hunt, and her shield kept everyone working
towards the
same goal. "Throughout shooting, Bill works with second unit on a daily basis,
looking at stunt
rehearsals, looking at fight video, and trying to synthesize it all. The
sequences have all been
pre-planned, so in a weird way, it's already been directed and shaped by Bill
before they go shoot
it," says Godfrey.
Next Production Note Section
TOP
Home | Theaters | Video | TV
Your Comments and Suggestions are Always Welcome.
Contact
CinemaReview.com
© 2013 37®, All Rights Reserved.
|