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SPY KIDS 2:
THE ISLAND OF LOST DREAMS

Introduction
The family espionage adventure returns with SPY KIDS 2: THE ISLAND OF LOST DREAMS, an all-new episode in the lives of the super-spy Cortez family. When last we saw them, the Cortez kids had just joined the "family business" in order to win back their kidnapped parents. Using a mind-boggling assortment of spy gadgets, gizmos and their own considerably clever smarts, they saved the day and proved that kids can be heroes too. Now, Carmen and Juni are Level 2 OSS agents, about to set off on their own solo mission, or so they think. But this time it will take the whole family -- and then some -- to keep the world safe from a mysterious volcanic island populated by a mad scientist and his imaginative menagerie of creatures, an island where none of their gadgets work and they have to rely on their wits . . . and each other to save the day.

Writer, director, producer, editor, production designer, director of photography, re-recording mixer and composer Robert Rodriguez has created an even bigger and bolder adventure for the Cortez family, jam-packed with even more fun characters, more fantastical, retro-cool inventions and more far-flung creations. SPY KIDS 2: THE ISLAND OF LOST DREAMS is Rodriguez's ode to the very spirit of exploration, as his young spies set sail in a super-automated Dragon Spy Sub for lands unknown bringing along enough spy paraphernalia – from satellite-linked watches to rocket-powered hover-shoes -- to make James Bond's Q green with envy. They enter a fairy tale world of Magna Men and mischievously mutated animals, and they find themselves in an all-out rivalry with another pair of Spy Kids. But they also find something else: the spirit of cooperation across generations.

For this second outing into the terrain where the family film meets international intrigue, Rodriguez added a new twist: a mysterious volcanic island filled with such oddities as hilariously hybridized animals and swashbuckling skeletons, where gadgets just don't work, at least not at first. "Seeing how my own children have become so technologically savvy at an early age, I wanted to overload the Spy Kids with gadgets and technology, of which they've become overly dependent on. So when they get to this mysterious island, their gadgets don't work and they have rely on their creativity," explains Rodriguez. "But of course, by the end their gadgets work again and then we really get to have fun by combining creativity and technology."

Along with such pop-spy classics as "James Bond" and thrilling family adventures as "Willy Wonka" and "Chitty Chitty Bang Bang," this time Rodriguez was also influenced by the imaginative fantasy worlds created by Ray Harryhausen in such films as "Jason and the Argonauts" and "Clash of the Titans." "My earliest cinema memories come from watching films about mysterious islands with fantastical creatures running around," admits Rodriguez. "And this was a chance to update that genre with all the spy gadgets and fun family dynamics of SPY KIDS that families of today can enjoy together the way my family did growing up. It's a hybrid of ideas – sort of all my dream projects in one. And the fun part is that it always takes the Spy Kids and the audience someplace unexpected."

In designing SPY KIDS 2, Rodriguez blew past all perceived limits and gave free reign to his gadget-loving, adventure-craving, kid-like imagination. Abandoning all traditional moviemaking techniques, including film, Rodriguez shot in a fast and furious new style, using 2 custom "hot-rodded" hi-definition cameras, and then bringing the whole movie back home to his garage where he edited, worke

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