
THE MATRIX RELOADED
Creating Virtual Cinema The
visual effects process for The Matrix Reloaded and The Matrix
Revolutions began in March 2000 at the production's in-house visual
effects division, ESC (pronounced "Escape”), where John Gaeta, visual
effects supervisor of the Matrix trilogy, has supervised the creation of
over 1,000 virtual effects shots for Reloaded alone – dwarfing in size
and scope the 412 VFX shots created for The Matrix.
Gaeta's
primary innovation for The Matrix has come to be known as "Bullet
Time,” a revolutionary technique for depicting cinematic action in the style
of Japanese animation known as animé.
Bullet Time refers to a conceptual state of being inside the virtual
reality of the Matrix, in which a character – primarily Neo – obtains a
"mind-over-Matrix” capability. The
creative process for bringing Bullet Time to the screen is called "virtual
cinematography,” a digital solution developed by Gaeta and the Matrix
filmmakers to depict these "mind-over-Matrix” moments in slow-motion, as
seen by a camera moving at regular speed.
To
execute the impossible, the Matrix VFX team painstakingly arranged 120
Nikon still cameras along a path mapped by a computer tracking system, fired the
cameras in sequence around the unfolding action and scanned the images into the
computer. After the computer
interpolated between the scanned frames, the completed series of images was
combined with a digital background. The
result allowed Gaeta's team to manipulate the imagery at any given speed
without losing clarity.
But this initial version of virtual cinematography was deemed inadequate
– "almost arcane,” as Gaeta sees it – for rendering the super-human
events the Wachowski Brothers envisioned for Reloaded and Revolutions.
Their ambitious scripts called for Neo to battle 100 Agent Smiths at once
and fly at 2000 miles per hour over the Matrix megacity (a sprawling metropolis
over ten times the size of New York). Gaeta
also had to find a way to show 250,000 Sentinels snaking through a massive
tunnel, and then ignite a scorching fourteen- minute freeway chase that involves
two high-velocity martial arts battles, a motorcycle pursuit into oncoming
traffic, characters leaping impossibly between moving vehicles, and a
spectacular ballet of crashes, explosions and virtual destruction.
"It was evident that we
couldn't go any further by utilizing the technology from the first Bullet Time
shots,” says Gaeta, who won an Academy Award for Visual Effects for The
Matrix. "It
was too restrictive and too labor intensive.
The concept of Bullet Time needed to graduate to the true technology it
suggested.”
In other words, realizing Reloaded
and Revolutions'
visionary action sequences required technology that didn't exist yet.
Familiar territory for Gaeta and the Wachowskis, but this time around,
the filmmakers took their ambitious plan to advance virtual cinematography
exponentially further than one can imagine.
"They decided to create images that no one could copy,” says producer
Joel Silver.
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