
THE LEAGUE OF EXTRAORDINARY GENTLEMEN
The Story At the apex of the Industrial
Age, a merciless oppressor has developed and deployed frightening new weaponry
in a diabolical plan to place the world at his disposal. Combating this threat
are the anomalous attributes of The League of Extraordinary Gentlemen.
“Superheroes before there were
superheroes,” says director Stephen Norrington. Along with their preternatural gifts, it is the League’s very human traits –
courage, loyalty, honor and sacrifice – that will be called upon to defeat the
technological terror wielded by the man known as The Fantom.
“The story is a fun and
spirited fantasy, but it also points out the dangers of one person, or one
country, assuming the right of invincibility,” says screenwriter James Dale
Robinson.
Producer Don Murphy, whose
lifelong love of comic books has helped him forge relationships with some of the
genre’s best-known figures, got a sneak peek of the comic books by Alan Moore
in 1998. It was one of several concepts Moore was developing for his new line,
ABC (America’s Best Comics).
“I was chatting with Alan, who
I think is a creative genius, about a number of things, and casually asked him,
‘Well, what else are you working on?’” Murphy recalls. “He told me about
his idea for ‘The League of Extraordinary Gentlemen,’ which I thought was
brilliant. He sent me a treatment, which I brought to Fox, where I was doing
another Moore project, ‘From Hell.’ Fox got behind the story immediately,
and we put it into development within a matter of weeks.”
Murphy and studio executives
turned to the comic book world again for screenwriter Robinson, himself a friend
of Moore’s and a well-respected graphic novelist. Robinson relished the
opportunity to adapt his colleague’s work to the screen.
“Alan has the ability to rethink existing properties and turn them on their
head,” states Robinson. “His source material has a dark and somewhat amoral
tone, and a very British sensibility, which appeals to me. The singular and
disparate League members, all accustomed to reigning supreme in their own
milieu, must somehow forge an alliance.”
The members of the League enter
their union with inherent suspicion toward one another. Quatermain views Nemo as
a lawless menace on the high seas, while the Indian naval captain sees the
former as an embodiment of the hated British imperialism that led him to build
and seek refuge in his remarkable submarine. The immortal Dorian Gray is the
estranged former lover of Mina Harker, while Skinner and Dr. Jekyll are societal
freaks – metaphoric mutations spawned by unchecked, unprincipled advances in
science and technology. Strange bedfellows, to say the least.
Says Sean Connery, “A man like
Allan Quatermain allied to Dorian Gray creates an interesting chemistry. The
conflicting characters in this story are a heady mix.”
Perhaps no one else in the
League is more defined by his past than Quatermain, whom Connery describes as
“an instinctive, old-fashioned character embodying a different era.” Once an
avowed proponent of Her Majesty’s government, Quatermain is now a
disillusioned and idle legend. Quatermain is introduced in Nairobi inside the
dusty, sunlight–streamed Britania Club: a quiet respite from the relentless
African heat. Here, British expats remember past glories and drink gin amidst
faded trappings that portend an Empire whose sun is beginning to set.
Avowing to hasten that sunset is
the fiendish megalomaniac known as the Fantom. It falls to the mysterious
British intelligence agent, M (Richard Roxburgh), to counter the Fantom with a
team of singular individuals he recruits through inducement, threat or plea.
Quatermain is lured by the
opportunity to fight, perhaps for the final time, the good fight. Nemo is
offered amnesty for charges of high treason, while Mina Harker is secured by an
offer of a breakthrough treatment for her peculiar medical condition. Likewise
Rodney Skinner, the invisible “gentlemen thief.” Dorian Gray is swayed by
the feminine charms of Mina Harker, which he hopes to enjoy in the intimate
manner he formerly did. Gray is not, however, the only one casting an admiring
eye towards Mina. The dashing young American secret service agent known as
Sawyer, who joins the League of his own accord, is immediately smitten, though
he is as of yet unaware of her nocturnal tendencies.
Adding the straight-shooting
Sawyer to the mix was one of Robinson’s chief tasks in broadening Alan
Moore’s story. The young man soon comes to view Quatermain as a father figure,
and the special bond that forms between them becomes perhaps the most vital link
in the group.
The story’s most dynamic link
is between the dual personas of Dr. Jeykll and Mr. Hyde. The film’s version of
Hyde is a nine-foot-tall towering mass of menacing power. As the alter ego of
the timid and repressed Dr. Jekyll, who yearns to escape the extreme constraints
placed upon gentlemen, Mr. Hyde is a brutish, uninhibited monstrosity driven by
the most basic instincts and darkest desires of the human soul.
As the League discovers, it is
difficult and dangerous to deny a monster his pleasures. Able to vanquish a
score of men with minimal effort, Hyde’s ferocity instills awe and fear among
those witnessing his unleashed fury.
“All of the characters’
attributes and special abilities have been ramped up in the film,” says Don
Murphy. “Essentially, they’ve been ‘superhero-sized.’”
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