
GARFIELD
About Visuals and Voices Dan Deleeuw, from the visual effects house Rhythm & Hues, was on set to take
exact measurements of rooms, furniture, and distances between two points. This enabled
him to re-build the sets in the computer during post-production and editing.
The busy principal photography period was only the first step in the lengthy and
complicated process to bring Garfield to cinematic life. During the 12 months that
followed, the filmmakers seamlessly created a new dimension to the wisecracking cat
through the use of state-of-the-art computer generated imagery.
GARFIELD has over 500 CGI shots, 425 of which are of Garfield himself. The
remaining shots animate the mouths of the on-screen "talking animals”: Nermal, Arlene,
Luca and Louis. (Odie doesn't speak.) "Because we've used real animals for these roles,
their muzzles will be CG, so we can sync animation with the dialog and add certain
expressions to their faces,” says Hewitt.
Before Garfield's pals' faces were animated, Rhythm & Hues created a
"biological” Garfield, comprised of bones, muscles and eye color, to serve as a template
for the final, animated character. After Pete Hewitt completed an initial cut of the
picture, Rhythm & Hues scanned that material into a computer, and began building the
CG characters from the set information. Then, they recreated the camera moves and
lighting that were used on set, ultimately merging them with the animation.
Finally, actors recorded the voices for the animals. "There's no such thing as a
temporary voice,” says John Kilkenny, "because the animation is so frame specific to the
actor's voice and inflections. We also videotaped the actors so we could incorporate
some of their body language into their on-screen animal characters. Even subtle things
like an actor's raised eyebrow or a special grin could be used for the animation while still
remaining true to the character.”
Animation Supervisor Chris Baily headed a team of 100-plus lighters and effects
specialists to animate Garfield. "I supervised Garfield's comedic timing, his movements
and his pathos,” says Bailey. "When Garfield careens down a hallway and his fur is
blowing in the wind or his whiskers are moving, that's the work of Rhythm & Hues.”
After over 18 months of principal photography and post-production and effects
work, Garfield will finally make his debut as a live-action star.
"This was a collaborative effort by the cast, production filmmakers and special
effects team,” says John Davis. "And they all had a common vision, to make a film that
kids, teens and adults will relate to on different levels.”
But it's best to quote Garfield himself about his big-screen debut, following a
quarter-century of comic strip and television fame: "I've found, if you wait long enough,
everything comes to you.”
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