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About Vivendi Universal Games
Home gamers now have the chance to experience a fantastical, futuristic world from the point-of-view of the most wanted man in the universe with the launch of Vivendi Universal Games' (in association with Tigon Studios) new videogame, The Chronicles of Riddick: Escape From Butcher Bay, available on the Xbox™ video game system from Microsoft in June, 2004. Set prior to the events of both Universal Pictures' The Chronicles of Riddick and the 2000 cult classic Pitch Black, the game tells the story of Riddick's dramatic escape from the previously inescapable triple-max security slam Butcher Bay, home to the most violent prisoners in the galaxy. It provides an exciting new chapter in the story of one of the most enigmatic and compelling anti-heroes in motion pictures, offering gamers an intense experience integral to understanding the evergrowing mythology of the Riddick universe.

The Chronicles Riddick: Escape From Butcher Bay features an original storyline that casts light on the evolution of the character of Riddick, revealing secrets about his past, as well as his epic destiny to come. The game deftly blends action and stealth elements, as players navigate the anti-hero through the harsh environments of the slam— dank tunnels, dimly lit corridors and other hazardous areas filled with guards, savage inmates and deadly creatures that prowl the darkness. Escape From Butcher Bay utilizes groundbreaking 3D technology and a revolutionary game design that fuses frenetic FPS action, stealth and brutal hand-to-hand combat. Developed by Starbreeze Studios and published by Vivendi Universal Games in association with Vin Diesel's Tigon Studios, the game has been rated "M” by the ESRB.

In the game, Richard B. Riddick is an intergalactic convict who, at the game's start, finds himself captured by mercenaries and locked down in the toughest prison in the galaxy. As this least likely of heroes, players must draw on their character's brains and brutality and attempt the unthinkable—escape from Butcher Bay. Played from a primarily first-person perspective (with special third-person actions), players will have to make maximum use of their environments to achieve their escape, including using shadows, subterfuge and distractions to avoid patrols. Moving and attacking in darkness is particularly effective for Riddick as his haunting "eye shine” gives him the ability to see without ambient light. However, stealth won't serve every situation and players will be able to take the action up-close and personal. As Riddick, players have the ability to to sneak up behind enemies for surprise attacks or fight face-to-face using fists, elbows and grapples. Additionally, players will be able to capture weapons such as shanks, shotguns, or assault rifles and use these to cut a path through any impediments to ultimately gain their freedom.

Riddick is licensed by Universal Studios Consumer Products Group (USCPG), responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties.

USCPG is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production and marketing of entertainment, news and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates the No. 1 television network, the fastest-growing Spanish-language network, a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group and world-renowned theme parks. NBC Universal is 80%-owned by General Electric, with 20% controlled by Vivendi Universal.

Founded by Vin Diesel in 2002, Tigon Studios ( is a game production company that str


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