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THE SPIDERWICK CHRONICLES
The Spiderwick Estate As A Character The Spiderwick Estate is virtually a complete character itself in the movie. What
at first seems to be a musty, secluded old mansion in bad need of repair, slowly opens
up to reveal a fascinating and mysterious history. Odd creatures lurk in the walls; even
odder ones are trying to get in to steal the Field Guide, the lifelong research of the
home's original owner, Arthur Spiderwick – who lived there with his young daughter,
Lucinda, and then vanished and is presumed dead. So many pivotal events in the film
unfold there (both in the distant past and the present) that production designer Jim
Bissell had to design it in such a way that audiences were able to appreciate the way it
once looked and what remains special about it to this day.
"Arthur Spiderwick built the estate in the early decades of the 20th century,”
Bissell explains. "He came from an old New England family and studied to be a
naturalist. In the course of his work, he discovered an unseen world he'd read about
when studying European myths but didn't realize also existed in the United States. This
led him to embark upon his studies, which culminated in his masterwork, Arthur
Spiderwick's Field Guide to the Fantastical World Around You (The Field Guide). So his
estate is unique in that it reflects his old-time New England values and, at the same
time, has a tower built atop the house, which Arthur used as an observation post for
keeping an eye on the forest around him – the goblins, fairies and other creatures. He
also kept a secret study where he documented his findings and observations,” Bissell
explains.
Bissell referenced the work of designer William Morris and the Arts and Crafts
movement of the late 1800s, known for their emphasis on organic motifs, for his design
inspiration, as well as the Spiderwick books themselves. "The books are fantastic. I was
familiar with them because my kids love them, and that's what drew me to the project
in the first place. Tony's illustrations, his pencil drawings, his pen and inks, are just
fabulous. So when I was designing the film, I kept them on the wall to inspire me.
They always had relevant information for me,” Bissell says.
The house had to reflect Arthur Spiderwick's interest in the enchanted world,
requiring a fairly isolated location in the Montreal, Canada area, where the film was
shot. "We found a beautiful glade in a park called Cap-Saint-Jacques, and there was a
little shack there, probably built in the 1950s. The city and the park graciously let us
tear it down and build our house there,” he describes.
The company built a shell of the house, though an elaborate one. "It was four
stories with a tower - a full 360 degree structure surrounded by woods, which also
worked in the film. We also built the ground floor, including the foyer, the parlor and
library and the staircase to the second floor. And we constructed bits of the second and
third story windows for POV shots, as well as the interior tower, so that the kids could
run in and out, and so the scenes that directly related to the outside could be filmed on
location.”
On soundstages, the company replicated the ground floor for all of the
complicated effects shots in which Mulgarath crashes through the house and the goblins
mount their final assault. "We also built a second floor where the kids' bedrooms are
and created the goblin glade, with a grotesque oak tree where we first see Mulgarath,”
Bissell explains.
To Bissell, "The Spiderwick Chronicles” is fundamentally a film about discovery,
he says. "It's about city kids discovering nature, discovering their families and the
heritage of their families – the people who preceded them and their own immediate
family, for better or worse, and the transition that kids go through between their wild
imaginations and into the world that they never knew – a world of logic, o
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