
WHERE THE WILD THINGS ARE
Capturing The Look, The Feel As much as Jonze wanted to present Max as a real boy, he sought to give the
story's imaginative elements a realistic execution, explaining, "I wanted to build and shoot
the Wild Things so that Max could touch them, lean on them, shove them, hug them. I
wanted them to be there so people could feel their breath, their size and their weight in a
visceral and immediate way and I couldn't imagine doing that wholly in a computer or on
a soundstage.”
"Each story dictates a filmmaking process that best serves it,” Carls observes. "In
the case of ‘Where the Wild Things Are,' Spike wanted to deliver an adventure that felt
real, rather than a dream or a fantasy. Casting an actor to interact with physical creatures
on a real location was the best way to accomplish that. He and this talented team of artists
brought the Wild Things to life in the way we imagined them when reading the book.”
Producers Tom Hanks and Gary Goetzman, also longtime fans of Sendak's work,
concur. Says Goetzman, "We started developing ‘Where the Wild Things Are' twelve
years ago with Maurice and John Carls. It actually predated the inception of our
production company, Playtone, and was one of the first projects we started working on as a
company. We considered animated and CGI versions but it wasn't until we met Spike
Jonze and heard his approach that we felt we'd found a truly visionary director able to
flesh out this iconic book into a feature-length film.”
The film is an extraordinary merger of live action, state-of-the-art puppetry and
computer animation, putting Max directly into the company of nine-foot-tall monsters in
all their fanged, tufted, striped and wide-eyed glory, simultaneously ferocious and
endearing.
The beasts were given heart and soul by voice performances from a stellar
ensemble cast led by Lauren Ambrose, Chris Cooper, James Gandolfini, Catherine O'Hara
and Forest Whitaker, then put through their paces on location by costumed actors who
melded body language to the dialogue. Finally, their already expressive faces were
digitally enhanced for the range of movement and subtlety their thoughts and actions
required.
Says Jonze, "I knew it was going to be a complicated process. It seemed that every
choice we made turned out to be the hardest possible way to do it. Building the creatures
alone took eight months. But we decided what we wanted it to feel like and worked
backwards from there on how to achieve that, and stuck to it.”
Producer Landay, integral to the daily hands-on effort and the master plan, admits,
"I'm pretty tenacious. I feel if something's not happening it's because we didn't try hard
enough or we didn't look into enough ways to make it happen. The only way to get
through something this massive is to break it down and solve each component, step by
step. It's all a puzzle, and making movies is just a gigantic crossword. Luckily, we've
built a great team over the years, with a strong vocabulary.”
In addition to Landay, who worked with Jonze on both "Being John Malkovich”
and "Adaptation,” Jonze's creative team on "Where the Wild Things Are” reunited many
of his longtime colleagues, including cinematographer Lance Acord, production designer
K.K. Barrett, editor Eric Zumbrunnen and costume designer Casey Storm. He also reenlisted
the musical talents of former collaborators Karen O and Carter Burwell.
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