
LEGEND OF THE GUARDIANS THE OWLS OF GA HOOLE
About The Production Young owlet Soren embarks on a quest to follow his dreams…only to discover
they're real. Stepping into the legend that he's faithfully followed through his
father's nest-time stories, he becomes a crucial part of the next chapter in the
epic tales.
Now on a true hero's journey of self-discovery, young Soren and his friends
join their mentors in an action-packed battle against the evil Pure Ones to
protect not only their freedom, but the very existence of the Guardians of
Ga'Hoole, who have sworn an oath to mend the broken, make strong the weak, and
vanquish evil.
"Isn't it every kid's fantasy to become a character in his or her favorite
story?” director Zack Snyder asks. "In our film, it's a young owl who wants to
find these legendary warrior owls that have been part of his personal mythology
since he was born. And when the stories actually turn out to be true, it's very
powerful.”
In "Legend of the Guardians: The Owls of Ga'Hoole,” Snyder and the gifted
creative team at Animal Logic sought to open a window into a world that hasn't
been seen before, with mythic environments and expansive terrains like nothing
they'd ever imagined, and owls so wonderfully realized that you almost forget
they're not real.
"Zack brings a visual language to his movies that is distinctive, and so do
we at Animal Logic, so the marriage between Zack's vision and our vision was
easy right from the get-go,” says the film's producer, Animal Logic CEO Zareh
Nalbandian.
Drawing from his experience on the Academy Award®-winning "Happy Feet,”
Nalbandian assembled a crew of more than 500 digital professionals, including a
team of computer animation specialists, to bring "Legend of the Guardians” from
the page to the screen, with the added dimension of a 3D film.
"We don't think about our movies as animated,” he continues, "we think of
them as movies; Zack didn't come on board to make an animated movie, he came to
make a great action fantasy adventure, tracking a hero's journey, which happened
to be in an animated world. It was about creating a visual feast for audiences
that would be unique.”
In addition to the challenge of taking on his first entirely
computer-generated project, Snyder, whose previous work includes the epic action
films "300” and "Watchmen,” found that his motivation for making this particular
story hit close to home. "I know it sounds cliché,” the director admits, "but my
kids are always saying to me, ‘Dad, when are you gonna make a movie we can see?'
And the chance to work with the animators at Animal Logic really appealed to me;
there were moments in ‘Happy Feet' that I found artistically breathtaking. So
when I saw their initial ‘Guardians' artwork, and then read he stories of Soren
and his friends on this incredible quest, I looked at it as a perfect
opportunity to bring my own sensibilities to a family film.”
"Both Zack and I loved the notion of this young boy—who just happens to be an
owl in an owl world—learning to believe in himself and in something bigger than
himself,” executive producer Deborah Snyder says. "He has to battle the odds,
and in doing so, becomes the owl kingdom's only hope for survival. We felt it
was a story we would love to bring to the screen.”
The filmmakers first came upon the tales of these heroic owls when executive
producer Lionel Wigram discovered the popular Guardians of Ga'Hoole series of 15
books by American author Kathryn Lasky. Recognizing their cinematic potential,
Wigram urged executive producer Donald De Line to read them.
"I found the books completely enchanting,” De Line says. "They tackle
traditional themes—good versus evil, believing in your dreams and becoming
anything you want to be—all while telling a great adventure story. The Guardians
of Ga'Hoole reminded me of the Knights of the Round Table.”
Actress Helen Mirren, who takes a rare turn as a villain, says, "I loved the
classic, archetypal personalities of the characters and the fact that the story
is set in the animal kingdom. While it is highly entertaining, it isn't
sentimentalized, and still conveys a deep sense of morality.”
Wigram asserts, "We wanted to capture the feeling of the books and give the
movie the same sense and tone of a grand adventure, something that would take on
a life of its own. That is what Zack does in his work and what made him such an
exciting choice for this picture.”
Jim Sturgess, who voices Soren, states, "Zack loves classic storytelling and
is famous for putting together amazing visual sequences, so I knew from the
start that this had the potential to be really stunning.”
"While some of his films may deal with dark material, Zack has a very
child-like sense of wonder,” De Line observes. "He is also a real artist, and a
whole different side of his talent comes through in this movie. Big action,
creatures that fly through the air, huge battle scenes—combine all of those
things with 3D animation in 3D and he's a kid in a candy store.”
"In taking this adventure from the ground to the air and across the sea,
there was no better way to capture the scope of this expedition than to make it
in 3D, and no medium lends itself better to 3D than computer animation,” Snyder
affirms.
Author and executive producer Lasky put her stamp of approval on the
filmmakers' efforts. "When I saw the film, it was a dream come true,” she
states. "I couldn't believe how brilliantly Zack Snyder had realized the
Ga'Hoole world on screen, yet remained so true to the spirit of the universe I
created. I was totally swept up in ‘Legend of the Guardians.'”
Lasky's first three books in the series were adapted into screenplay form by
writers John Orloff and Emil Stern.
"The day I finished reading the first book, I thought, ‘Oh, my God, it's a
fantastic book and I have to do this,' Orloff declares. "Then, as soon as I knew
Zack Snyder was directing, I knew the movie was really going to be mind-blowing
and that it would look like nothing we've ever seen before.”
"It was a great deal of fun working with a director as visual and
action-oriented as Zack, as well as getting to know Animal Logic's extremely
gifted and dedicated team of animation wizards,” writer Emil Stern reflects. "We
wanted to capture the spirit of the author's world in making the script both
cinematic and adventure-packed.”
Nalbandian offers, "The books are rich in imagery and the world of owls is
fascinating; add to that the idea of flying above the clouds in a 3D movie in a
very naturalistic environment…at every phase it became more and more compelling
to develop the world of this movie.”
"There's real vigor in the story and a full spectrum of characters, from cute
and cuddly to downright evil,” says star Geoffrey Rush. "Adding to that, the
sophistication, the brilliance really, of the technique has truly been elevated
in animated movies. I believed this could be a film that would be appreciated by
both kids and their parents on many different levels.”
Stepping into the animation realm for the first time, Snyder enthuses,
"Animation is filmmaking without limits. When I saw the potential of what the
movie could be, and thought about the chance as a filmmaker to actually be able
to create any shot I wanted…I couldn't wait to see what we could do.”
"Words were the only proof I've ever had that the Guardians were real, and still I believed.”
In animation, nothing physically exists before the filmmakers begin to make
the movie. Therefore, it's the responsibility of the director and the art
department to imagine what the world and its creatures are going to look like.
Simple pencil drawings turn into simple animation and the charac
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