
MEGAMIND
How Do I Look? The beginning designs of Megamind showed a more stereotypical alien appearance,
but his look changed over the course of production. Art director Timothy J. Lamb
remembers, "Megamind's initial designs were a sort of spindly, huge-headed guy.
But, extreme character design needs to be balanced with what the story requires.
Megamind is funny and has this romantic interest in Roxanne, so it was important
to ensure that the character design fit well with all of the aspects of the
story—not just the blue alien bent on wreaking havoc.”
As psychologists know, one's surroundings tell much about the person at the
center, and Megamind's is no different. Lamb explains, "As a character, Megamind
is all about the chaos of creation. The whole visual language that surrounds him
is parts and bits of stuff. That's why his whole lair is an abandoned power
plant.”
The early concepts of Minion (as well as most of the other characters) underwent
their customary growth as project development reached its further stages. Tom
McGrath explains, "Lara Breay and I were looking through development art of
Minion. Our initial look resembled a gorilla without a head. We decided to dial
it back. The idea was to give Minion a robotic body designed to look like a
gorilla, with a fish in a fishbowl for a head.”
Taken on its own, the design of Minion is a very detailed and complicated one.
His body is almost a separate character, just as much as the talking fish in a
bowl is a character. Production designer James says, "We instantaneously
gravitated toward scary-goofy: he's a robot, but he adheres to some different
animation controls. He has an incredibly complicated rig of platelets, and
extendable arms. We built these into his animation model, so it could perform
normal cartoon squash-and-stretch animation techniques.”
Metro Man is much more than just good looks and brawn. Underneath all the muscle
and super powers, a complicated character can be discerned. "When we first
started animating Metro Man, we were playing up the smarmy, used-car salesman
attitude,” recalls Jason Schleifer, head of character animation. "However, we
soon found that he wasn't very compelling. Instead, we played him with more
honesty, focusing on the difficult situation he finds himself in. Once we did
that, Metro Man became a sincere, compelling character—but also one with a lot
of muscles who happens to wear tights.”
The superhero myth always has its damsel in distress. Some damsels, however,
replace distress with equal amounts of strength and sass. Roxanne Ritchi is the
love interest for most of the men in the film, and it was important for the
designers to capture her beauty while also showing her strength of character.
Art director Lamb: "We thought a short haircut fit the character, but this
haircut had its own challenges. It took some effort to keep Roxanne looking
feminine with cropped hair.”
So, all this discussion of big heads and short hair aside, what is it like for
the actors to come face-to-face with their onscreen personae? Will Ferrell
remembers the first time he saw Megamind in action. "You've been listening to
your voice, you've been doing these recording sessions, and then to finally see
it all synched up with the animation, to the movement, the expression,” recalls
the actor. "It takes awhile, but within the first couple of minutes, you forget
that it's your voice. You're actually watching a living, breathing character,
and that's what was exciting for me to see. They say that animators usually
bring some of the mannerisms and the look of the actor voicing it to the actual
character. I think they did an astounding job—they really captured my forehead,
but I think I'm actually a little more on the teal side. But the blue works,
too.”
Tina Fey had a similar experience when she heard her voice coming out of the
snappy gamine, Roxanne: "When I first saw Roxanne drawn, I really liked her. But
then, to see her animated, I just loved her, especially the short hair. I think
so many animated women are just all about their long, flowing hair. Even though
I actually have long flowing hair, I think it's nice to challenge myself as a
performer, really trying to capture the short hair-ed-ness of Roxanne. I'm quite
pleased with the results.”
More than just the words coming out of their mouths, characters tell stories all
the time without even moving their lips. Good characterization is key to good
storytelling. Tom McGrath posits, "You can have as much whiz-bang as you want,
but if you're not following characters, no one is invested in the story.”
Despite being a spindly, blue super-villain, Megamind is still the one the
audience wants to root for. Character effects supervisor Damon Riesberg credits
the animators with gifting him with empathy that audiences find endearing. "When
we started out, we knew he was a very stylized looking character,” recalls
Riesberg. "Giant blue head, huge eyes, you know, he's just a weird looking guy.
But, the amount of compelling emotion that all the animators have been able to
pull out of him has completely surprised me. I think that the audience is really
going to fall in love with him.”
One of the constants in developing "Megamind” was keeping the tone light and
fun. Producer Denise Nolan Cascino explains, "What Tom has brought to the film
is a tone that's made the story much more fun. The characters are endearing and
charming, and you just root for the bad guy, because he's trying so hard…even if
it's for all the wrong reasons.”
Head of story Catherine Yuh Rader believes that the core of the film is much
more substantial than flashy action and adventure. "My initial concern was that
‘Megamind' might be essentially tailored for fans of superhero comic books,”
says Rader. "What we have here has appeal far beyond—it's a current, heartfelt
yet irreverent romantic comedy.”
Producer Cascino charged herself with the duty of keeping the film true to its
comedic roots, while still showcasing the same aspects audiences look for in a
traditional superhero movie. She explains, "I tasked myself with being that
outside voice. There are those who worked on this film who know the comic book
superhero genre and hold it very dearly. I like to think I'm that other voice
that helped make sure the film had as wide appeal as possible.”
Creating a world that is both extraordinary and believable requires first-class
art direction. Production designer David James emphasizes, "Tim Lamb is the art
director, and he's a fantastic illustrator. Tim and his team really helped to
inform the look, feel and the tangible quality of Megamind's universe by taking
ideas from paintings and other source materials and maintaining continuity all
the way through the process—from the rigging of the characters, to the modeling,
the surfacing, and then finally, through to the lighting.
"Everyone in the process along the way brings an amazing amount of artistry and
ability to the process,” continues James. "It's really satisfying to see what
started as a germ of an idea and a sketch, evolve into a fully-realized, zooming
battle through an imaginary city that looks like it actually exists.”
"Everyone who drives this technology is an artist,” praises McGrath. "You can
talk to them as if they are actors. The beauty of animation is that if you do it
right, and have a solid story, every single thing in the movie can be designed
to accentuate the story—from overall things like lighting, to the most tiny
specifics, like the look of the graffiti in Metro City.”
Says McGrath: "The big idea for me in this movie was to stage a battle between
Elvis and Alice Cooper: to have their
Next Production Note Section
TOP
Home | Theaters | Video | TV
Your Comments and Suggestions are Always Welcome.
Contact
CinemaReview.com
2013 1, All Rights Reserved.
|