
TRON: LEGACY
The Visionaries First released in 1982, the original "TRON” was Walt Disney Studios'
groundbreaking high-tech film from visionary writer/director Steven
Lisberger, who went on to become a producer on "TRON: Legacy.” "TRON” pioneered
the use of computer graphics, virtual sets and
backlit effects. Its unique blend of 70mm live action, CG, and hand-drawn
animation was a major motion-picture studio first. As a result,
"TRON” became a cult classic that has remained firmly in the currents of popular
culture for more than 25 years and is now cherished as
a defining moment for effects movies.
Today's exciting technological advances led to some exhilarating possibilities
in visualizing a "TRON” stand-alone follow-up film that
would play to present-day audiences. With Generation XBOX hooked into the
Internet, phones that are tiny computers and everyone
playing games wirelessly, the world we live in was only dreamt of when "TRON”
was made.
Steven Lisberger was instrumental in trying to get "TRON: Legacy” off the
ground. "We started discussions at Disney about ten years ago...I've seen
numerous Disney executives go from black hair to grey in those years,
and the film itself has changed over the years and gone through many
different phases. When it emerged more recently, I think there was a sense
that the right group of people somehow had now all arrived at the right
spots. We explored some roads before this, but after a while we realized
they really didn't resonate with the times. But this storyline did.”
Producer Sean Bailey, who was then president of Idealogy, Inc., takes up the
story, revealing that he and his team were brought on board
to speed up development around four years ago. "Disney had played around with a
couple of drafts written in the '90s and couldn't find
something they were satisfied with, so they brought us on to see what we could
do. We were honestly just developing, coming up with
ideas and meeting with writers.”
As the movie was bubbling along in early development, a lucky break saw
co-producer Justin Springer discovering director Joseph
Kosinski's test reel almost by accident. Despite Kosinski's lack of movie
experience, his talent was clearly proven in his unique visionary
approach as a commercial director on campaigns such as "Halo,” "Gears of War”
and Nike.
Armed with a degree in architecture from Columbia University, Kosinski
has a flair for design and aesthetics as well as a comfort level with digital
technology that comes through in his work. "The whole way we make
movies is changing, and I'm convinced Joe [Kosinski] is one of the leaders
of that revolution,” says Bailey.
Sean Bailey recalls the early days with first-time director Joseph Kosinski.
"I met Joe and was immediately struck by his vision, his story sense and
his confidence. We then went into the studio and talked about how we
wanted to advance the process. The confidence Joe inspired is what got
us to that first VFX test.”
Kosinski, Bailey and the rest of the team convinced the Disney executives to
authorize a proof-of-concept test, which was a short film
showing what today's technology could do with the iconic elements of the "TRON”
digital world, such as Lightcycles and disc battles.
The result was an amazing piece of footage that wowed the crowd at the 2008 San
Diego Comic Con, and the filmmakers got approval
to start work on the film itself.
The electronically produced music also was re-imagined, thanks to Daft
Punk, the visionary pioneers of the art form. From their first single release
in 1993, the combined talents of DJs Guy-Manuel de Homem-Christo
and Thomas Bangalter were hailed as a new breed of house innovators.
Daft Punk's sound is a brazen, dance floor-oriented blend of progressive
house, funk, electro and techno. Following their brilliant debut in 1997
(Homework), the duo went on to release two more studio albums
(Discovery—2001, Human after All—2005) and two live albums (Alive 1997, Alive
2007).
When Joseph Kosinski came on board to helm "TRON: Legacy,” he
heard that Daft Punk, whose art form and style were influenced by the
original "TRON,” were interested in the project. A pancake breakfast
in Hollywood soon followed, where the three talked about Kosinski's
vision for the film.
The three artists found themselves on the same creative page and
began working on the score very early on in the filmmaking process.
The score took shape over the course of three years and is a unique
combination of orchestra, electronic and granular sounds.
The duo worked closely with the filmmakers not only on the score, but on the
sound design too, especially the moments where sound
design and room tones bleed into cues. It was a very sophisticated musical
approach—a layering blend that occasionally blurs the line
between music and sound design in a very interesting way. "We've got over 100
minutes of music in this movie. And it's so tied to the
visuals because we had it so early, I just can't imagine this film without it,”
says Kosinski.
All the newest technology gives "TRON: Legacy” its cutting-edge look and feel,
since the filmmakers had far fewer limitations for what
computers can achieve. But even with the obvious visual advantages, the
filmmakers have striven to keep the spirit of Lisberger's dream
intact.
To pull that off, the movie gathers together some of the
most sophisticated filmmaking technology available today,
including even more advanced cameras than those used on
"Avatar,” a blend of computer graphics and practical sets.
With that technology put in the hands of talented, creative
designers and visionary filmmakers, above and below the
line, "TRON: Legacy” showcases cutting-edge design and
astounding visual effects enhanced by the latest stereoscopic (3D) technology.
The film blends live action and photorealistic computer
animation in ways only dreamed of in the past. As producer Jeffrey Silver says,
"It seemed obvious that ‘TRON,' being the groundbreaking
film that it was in the '80s, had to be followed with a film equally as
groundbreaking in the 21st century. If we were going to do ‘TRON:
Legacy' right, we would have to push the envelope. And we did.”
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