
TRON: LEGACY
The Making Of Tron: Legacy Joseph Kosinski is very clear in defining his approach to the making of "TRON:
Legacy”: "My goal was to really make it feel real. I wanted
it to feel like we took motion picture cameras into the world of TRON and shot
it. So I wanted to build as many sets as possible. I wanted
the materials to be real materials: glass, concrete, steel, so it had this kind
of visceral quality to it.”
To achieve the exciting, iconic look for "TRON: Legacy,” Kosinski gathered
around him artists from diverse disciplines. "We pulled people from the
world of architecture, from automotive design, people who have never
worked in movies before. We flew people in from all over the world,” says
Kosinski.
Kosinski and his team knew they would be pushing the boundaries of
what current effects technology can achieve to make "Legacy” in the spirit of
"TRON.” The result is a complicated blend of techniques,
from blue screen to 3D cameras, that Kosinski and his team have melded together
for the film. Kosinski explains, "I'm going more on
instinct rather than experience, but a lot of the technology we're using is
stuff I've used bits and pieces of in commercials. However, this is the first
time we're using it simultaneously at this scale.”
According to Bailey, though, the driving force is still the plot. "We took
every technology at its most cutting edge at the moment in time, but I
always think it's not just technology for technology's sake, but as we do
some twists in the movie, it enables us to write in a whole new way. I think
we will be the first movie that has an actor squaring off against himself in
two very different generations. I hope we will surprise the audience not just in
an, ‘oh that's a cool, glorious effect' way, but also in an, ‘oh
I never saw that coming' way.”
In addition to the technological complexities of "TRON: Legacy,” it is also
produced in 3D. As Bailey comments, "3D is definitely a challenge
technically; the cameras are bigger and heavier and there are a lot of extra
variables that you have to take into account, so it definitely
slows the process down. But I think it's a great reason to go to the movies
because it's an experience that you just can't recreate on an
iPhone or your laptop or at home.”
"It was important for me that this be a true 3D movie,” says Kosinski. "There
are a lot of movies out there right now that are being converted from 2D
after the fact. But with the environments we've created—the fact that
we're trying to get atmosphere and these long, distant vistas—we just
can't do it any other way than shoot it with real 3D cameras.”
Kosinski continues, "It is a lot more work to shoot in 3D; the VFX are being
finished in 3D, which is also a challenge. Having to create separate imagery
for both eyes makes it that much more work.”
For shooting "TRON: Legacy” in 3D, the filmmakers employed the newest generation
of camera, built specifically for them, and used a 3D
technique that is a combination of technologies—completely digital
motion-capture of a character and the live-action camera system.
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