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TRON: LEGACY
The Look Of Tron: Legacy The filmmakers and designers of "TRON: Legacy” let their creativity soar to
develop an exciting aesthetic for the film that would immerse
audiences in a stunning visual landscape never before seen—or imagined.
With director Joseph Kosinski at the helm to steer the
film's look and Darren Gilford tapped as production
designer, it was clear to both of them that keeping the
first film's spirit alive was key. "The first film established a
look that was so iconic,” Gilford explains, "and a lot of that
was because of the limitations of the computer, what they
really could do back in the '80s. It was very geometric,
very simplistic. With the computer technology we have
now, it's limitless what we can do. But we made a conscious decision that we
would not go totally organic. We'd soften shapes and forms
where we could, but we would definitely try and maintain those basic ‘TRON'
geometric shapes.”
To accomplish this, heavyweight talents were required, including concept artist
David Levy. It was his job to convert Kosinski's ideas to
drawings and designs and establish the new film as its own world. "Joe's vision
evolved the visuals from the first film. He wanted the Grid
to feel exactly like our reality, but with a twist,” Levy says.
Kosinski's aim was to blend the real and the unreal without anyone
noticing. "I don't want the audience to know where the line rests, so
sometimes I'm going to shoot everything completely practical, and then
sometimes, it will be one practical set piece surrounded by blue screen.
And if we do it right, it should be unnoticeable; it should be seamless,”
says Kosinski.
In this respect, "TRON: Legacy” strays far away from the original. "The
marriage of photorealistic computer-generated images and actual practical sets
really gives you a sense of the world that you're in,” says
Jeff Bridges. "In the original ‘TRON' we didn't have that because it was
basically black duvetyn with white adhesive tape marking things;
we never got the feeling of where we actually were. There's nothing like walking
onto the set for the first time and seeing it all dressed.”
Thus, with Kosinski's set-creation mantra in place and his control of the
production design, "TRON: Legacy” does not become an entirely
CGI movie. Vancouver's spectacular new Shangri-La Hotel doubled as Encom, and
Sam's shipping container apartment was built on
a wharf across the inlet from Vancouver to make best use of a stunning
view of the city's skyline. Other sets, including Flynn's Arcade, Kevin's safe
house, and the End of Line Club were built on one of six sound stages.
Whole streets on the grid were built here, too, on a scale greater than that
of most real city streets. "When Sam first walks out of the arcade onto the
Grid,” says production designer Darren Gilford, "a Recognizer comes down
and plucks him off the street. So the Recognizer defines the size of the city
street, and a Recognizer is about seventy feet wide. From that proportion alone
we knew the minimal amount of city we needed, which
was about two city blocks. It was a huge, huge build.”
Twenty to 25 designers in various art departments churned out concepts and from
those, Kosinski and his team created the sets—from
real-world locations, mixtures of real architecture with blue screen, to fully
digital sets. Gilford estimates that there are between 60 and
70 unique settings in the film, split between 15 impressive fully constructed
sets and varying levels of computer-created landscapes.
The special challenge was creating the look of the Grid. Kosinski explains:
"Every film requires location scouting and sets. With my
background in design I realized that especially for a film like this where
everything has to be designed, I needed to be paying attention
to the design of the spaces. Because there is no location we can go and shoot a
scene for this movie. Every single shot in the TRON digital
world had to be built from scratch.”
While a lot of production took place on soundstages in Vancouver, the
filmmakers decided to ease into shooting with some shots on location in
the city itself—a goal easier said than done. Bailey says, "We knew moving
into the TRON grid, we would be tackling three to five unprecedented
technologies in concert, which we knew would be really hard. So, for the
crew to get their feet, we thought, ‘Let's knock out a couple of weeks in the
real world.' The real-world shooting turned out to be anything but small—
it was shooting guys on top of the tallest building and involved shutting
down the biggest street in the city.”
Finally, since "TRON: Legacy” will be released in 3D, filmmakers were confronted
with a unilateral challenge, one which would influence
every decision made on the visual aspects of the film. Production designer
Gilford says, "There are certain aspects that we had to design
around and certain rules we had to obey. For example, when moving the 3D camera
rig, one camera could reveal a light source a split
second before the other. It can be a nightmare.”
Much care and foresight was also taken in the production design to
incorporate iconic images from the mythology of "TRON.” For example,
the art department incorporated many of the original film's images and
props into Flynn's secret lab beneath the arcade. Those with a sharp eye
will recognize the Master Control Program desk caddy from the original
film, the tabletop computer interface and a condensed version of the
Shiva laser, which takes Sam into the Grid. Others will make out a map
of the Grid embedded in the code of the background image and Sam's
drawings from childhood on the wall.
While creating the look wasn't always easy, Gilford admits that it proved to be
immensely gratifying: "For a designer, this was a dream,
and for my team as well. I really felt that we were able to assemble one of the
most unbelievable art departments for ‘TRON: Legacy.' It
was incredibly challenging—but we had a blast doing it.”
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