
TRON: LEGACY
Costume Facts Programs loyal to Clu wear black suits
lighted with oranges and reds—the
colors of Clu's domain. Clu is the only
one lighted with yellow—a sign of
his supremacy. The colors of the
Grid-dwellers are the cool whites,
blues and silver.
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Because donning the suits was a
time-consuming and labor-intensive
process, special inversion boards
were provided to allow actors to get
off of their feet and recline without
endangering the costume.
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It took a team of hair and makeup
artists—along with two dressers
for each "suiting”—about three
hours to transform the actresses
into the mysterious Sirens.
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The helmets worn by the actors were
especially designed by the costume
designers to coordinate with the
characters and the look of "TRON:
Legacy”—no stock helmets were used.
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"It is an amazing landscape. It's expanded, it's grown; it's darker, more
sophisticated. But also it has developed free of the Internet. This
is not a movie about the Web. This is a world that has grown almost like the
Galapagos Islands on a server, and become something very
potent and unique.” —Sean Bailey, producer
The architecture of "TRON: Legacy” features minimalist interiors
and modern, light-enhancing building angles with extensive use of
architectural under-lighting and lighted floor track lines. In Kevin Flynn's
safe house, neo-Victorian furniture is featured in the minimalist interior,
creating a look that blends the old with the new.
Given his architectural background, it's no surprise that director Joseph
Kosinski admits Flynn's safe house is his favorite set on the movie. "It's just
a gorgeous set. It was one that I actually just sketched on a scrap of paper
as a look when we were doing the VFX test before the movie even started.
The idea is that Kevin Flynn is trapped in the world of computers, so he's
tried to create a space that has hints of the real world. The furniture, the
food, just the feel is like something only a human being in a
digital grid would try to create in order to make themselves feel as comfortable
as possible.”
Grid-dwellers entertain themselves with gladiator-like games, where
combatants square off against each other with light discs and batons, and
enjoy watching deadly Lightcycle races in huge stadiums with multilevel
tracks. The games are an important part of the Grid-dwellers' lives and
their principal form of entertainment in the boundary-defined digital grid.
Kosinski and his design teams worked to bring the games and races to a
whole new dimension…literally. "We wanted to evolve these games by
taking them off a two-dimensional plane and moving them into three
dimensions, so you end up with a three-dimensional chess game in terms of
choreography. For instance, in the Lightcycle match we've
got ten Lightcycles going simultaneously on a multilevel grid,” explains
Kosinski.
As long as they are on the Grid the programs are enhanced and surrounded by
light, whether they are walking on the city streets,
viewing the games, or relaxing at the End of Line Club—but off the Grid in the
Outlands, only darkness and treacherous terrain await.
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