
PAUL
Build An Alien When Mottola was first approached about directing Paul, he admits he was
nervous to helm a project in which the main character was wholly CGI. "Now that
I'm
done with the animation,” he admits candidly, "I didn't know how scared I should
be.
It's hard to pull off full-on, complete animation. You're deciding every time
your
character blinks, every time it smiles, what kind of smile it is and whether its
Adam's
apple is going to move or not. It's a long way from the stop-motion animation I
did as an
eight-year-old with my Super 8 camera.”
Though Paul is purposefully intended to resemble the classic alien ingrained in
our collective psyche, it was still crucial to make him as human as possible.
"We had to
create an alien that for all intents and purposes is a human being in his
behavior and just
happens to look like an alien with certain abilities,” Mottola states. "But for
90 percent
of the screen time, he's just a guy in a car hanging out. We wanted to try and
make a guy
that the audience cared about who was still irritating at times—human,
surprising,
emotional and difficult.”
Fortunately, he had the brilliant assistance of the team at Double Negative, who
worked on the effects for Big Talk and Working Title's last two collaborations,
Shaun of
the Dead and Hot Fuzz. As did their director, they knew that crafting an
entirely
computer-generated character who is on-screen for so much of the film would be
vastly
challenging.
As his crew began to imagine Paul, Mottola and his team attacked it from a few
different directions. He says, "We designed a CG version of Paul that was not
completely satisfying, so we brought in a practical effects company that has
this talented
sculptor who sculpted Paul out of clay first. He created a miniature size of
Paul until we
got a rough design we thought was good, and then he did a life-size version.
"The idea we talked about was how Paul was the evolutionary product of human
beings a billion years from now,” Mottola continues. "As our brains get bigger,
we have
less and less of a reason to be physically stronger because we're smarter and
can utilize
technology. Our bodies would shrink in proportion, and we would evolve into this
thin
creature. This sculptor cracked it, got into the details and improvements of our
CG
version. From Paul's little cranial depressions to the shape of his chin and the
way his
eyes sat in his head, it was perfect.”
From there, the team created an animatronic Paul that was beneficial in
determining what the wiseass humanoid would look like whenever he moved. After
that,
they built a puppet incarnation (complete with hands) that would be used for
close-ups.
They knew they needed this version because every time Mottola and
cinematographer
Lawrence Sher would physically be shooting a scene in which the character was
included, they had to have a practical double for eye-line reference and
movement
purpose.
According to visual effects supervisor JODY JOHNSON, creating this unique
character was a multipronged effort. Johnson begins: "First we worked closely
with Greg
to get inside his mind and find out how he saw Paul, and then with Seth, who
voiced the
character and with whom we did a lot of performance and character work.”
During the motion-capture (mo-cap) stage of preproduction, Seth Rogen spent
several weeks giving a performance as the alien that the team recorded. He ran
each of
the scenes multiple times in rehearsal to ensure the animators had all the
physical
references they needed to craft Paul. To ensure that the follow-up movements
during
production were flush, the stand-ins that were used based their actions,
mannerisms and
inflections on the filmed references of Rogen. Then, Rogen returned for days of
ADR.
The actor offers his take on the first stages of production, noting that he
didn't
want Paul to have a stereotypical stiff personality of a stereotypical alien. He
says, "In
the motion capture, I thought it would be funny if Paul moved as much like me as
possible. I tried to make it extra casual, like he was a little drunk and stoned
all the time.
I was amused by the fact that we were taking this insane technology and applying
it to
something so casual.”
To act in a bubble was initially a challenge for the comic performer. But he was
up for it. "I like that you can keep working on the performance and keep
refining it,” he
says. "I appreciate that it's different than live action. We looked at every
scene in the
movie and would say, for example, ‘Paul needs to make a noise there.' We tried
to make
every little sound or action he has seem more genuine. It helps sell the
illusion that much
more.”
The lion's share of Double Negative's efforts would be the team's translation of
Paul to the screen—and putting this CG character in a real environment so that
he would
be completely convincing throughout the film. "It required lighting Paul in a
very
naturalistic way so he would be integrated with everyone else's performance,”
says
Johnson.
Sums Johnson's colleague, visual effects producer HAL COUZENS: "This is a
film that can't look like a visual effects film. It has to look like a film with
three guys in
it and supporting cast and characters.”
Not as easy as it sounds, since Paul utilized much handheld camera work,
Steadicam and crane shots. The first stage required working closely with
director of
photography Sher to get just the right shots. "We had a lighting puppet of Paul
[created
by Spectral Motion], and every scene we shot we put the lighting puppet in.
Larry set up
the lighting to give Paul a framework and make him appear realistic among the
other
characters,” says Johnson. "Then I shot a reference of the lighting puppet that
I took
back to Double Negative so it could be used to base the CG lighting on.”
In addition to his day job as Agent O'Reilly, Lo Truglio would be enlisted for
another, no less important assignment on the film. He served as a performance
stand-in
for Paul when the alien was needed on set for reference purposes (and when the
lighting
puppet was no longer required). Many actors have stand-ins on a movie set;
that's
nothing new. But a CG character?
"What concerned us at the start,” reflects Park, "was that it's important in
comedy
to be able to react off someone. At first, we couldn't quite work out how to do
it. We
realized that it was essential to have a comic performer for Simon and Nick and
the
others to act with. When Joe's name came up, we thought, ‘Why would he want to
hang
around to do that?' It's slightly schizophrenic going from playing O'Reilly to
getting on
your knees with kneepads and delivering Paul's lines. But Joe said yes and was
just
absolutely perfect for it.”
Lo Truglio recounts his time on set as a little green man: "Paul was a tricky
character because we needed to have the same empathy and compassion for a CGI
character that we would have for a human. There were quite a number of people
needed
to make that happen. The first, of course was, Seth, who is Paul and had to wear
the
motion capture suit. Then afterwards there were the visual effects guys over at
Double
Negative. I was there for Seth's rehearsal and watched what he was doing. During
production I tried to combine what Seth did to get a reaction from Simon and
Nick, so
they weren't talking to someone who wasn't there. It was a challenge as an actor
because
the whole exercise was about creating this alien that is an amalgam of
everyone's input.
It was quite amazing. And I got a lot of mileage out of my kneepads, too.”
While Lo Truglio served as
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