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A God Falls
The story begins in Asgard, the celestial realm at the top of the universe ruled by the aging King Odin, as he prepares to pass his crown to his son, Thor. Odin has maintained a peace-through-treaty throughout the universe, despite long festering grievances on the side of Odin's enemy Laufey, who rules over the frozen celestial realm of Jotunheim. On the day that Thor is to be crowned, a small group of Laufey's forces breach palace security, in direct violation of the longstanding treaty. Appalled by the affront, Thor takes great liberties in his willful pursuit of revenge, and his actions lead to near-catastrophic results. Odin banishes Thor to Earth—a lower realm called Midgard—stripped of everything that defines him, including Mjolnir, the massive hammer he wields in battle.

Thor tumbles from the heavens into a patch of New Mexico desert, where astrophysicist Jane Foster, her mentor Dr. Erik Selvig and intern Darcy are investigating celestial disturbances. Mjolnir also falls to Earth, creating a massive crater outside the town of Puente Antiguo. The super-secretive government agency SHIELD rushes to the site, while curious locals make sport of trying to hoist the immovable hammer. Back in Asgard, Thor's brother Loki, a different sort of blueblood with a lopsided hate/love relationship with his sibling, has inherited the crown, as Odin has fallen ill. Determined to stop whatever it is Loki is planning to do once he take full control of Asgard, a band of warriors, included the veteran Volstagg (Ray Stevenson), follow their comrade to this strange new world with help from the guardian of Asgard's gate, Heimdall (Idris Elba). But soon after arrival in New Mexico and locating their lost leader, the group discover that they are not the only visitors to crash down in this corner of New Mexico. Thor must now face one of the most deadly foes he's ever encountered, and this time around, he possesses none of his powers that might ensure his victory.

So, one story, three worlds, and in the minds of the filmmakers, each world had to feel as real as the other. The task became even more challenging when you consider that one of the three worlds—Midgard, or Earth—is, in fact, a very real world. As for Asgard and Jotunheim—the Marvel lore establishes them as diametrically opposed as possible. Asgard is golden, glowing in its power and blanketed by the sense of world order that comes with centuries of peace and strong leadership. But while Asgard enjoys the sunlight of victory, Jotunheim is covered in the shadows of the defeated (so Laufey and his people believe). It is a cold land, inhabited by enormous blue-skinned Frost Giants, who dream of nothing but exacting vengeance on Asgard's citizens. It may be only a matter of time before Laufey makes his move to crush Odin and overrun Asgard.

To bridge the reality gap between Midgard, Asgard and Jotunheim, Branagh needed to create "a marriage between the spectacular requirements of the physical world of the gods and contemporary Earth. We had to find a style that unites them, but allows the characters to go from one place to the other, so you get the excitement, the fish-out-of-water feeling, and the fun, which is so important in ‘Thor.'”

Screenwriter Don Payne puts it in another way: "When you're going from Asgard to Jotunheim to Earth to Asgard, it's a pretty wild journey. You want to give audience members, who aren't fan boys like me, a chance to sit back, take it all in and feel it. They need to be distinctly different environments, but all within the same reality.”

Branagh chose four-time Oscar®-nominated production designer Bo Welch to bring these worlds to life. "What I wanted from Bo and what he provided in spades was varied and multifarious acts of imagination,” supplies Branagh. "He was unafraid of the challenge of presenting contemporary Earth, cosmic Asgard, and terribly scary snow planet Jotunheim. Nor did he fear the creative design challenges of traveling across these dimensions, and joining them all up. He has a diverse background, and is ready for anything.”

Even with all of the ready materials (courtesy of Marvel), and the wealth of research and reference elements, the world of Asgard was far from prêt à porter—which is exactly how filmmaker and designer intended it to be. "Bo offered dozens and dozens of different ways of looking at Asgard,” says Branagh. "His ideas were based on inspirations from Earth, from the comics, and from our own idea of what's out there right now via the Hubble Telescope—what we literally see in the cosmos. The research into what's possible in terms of astrophysics, and the possibility of travel and life out there, came through Bo and his department…and we worked and constructed it from the ground up.” Welch savored the idea of creating these other worlds, but the designer quickly realized that the process would be, in a word, complicated. Multiple writers and artists had contributed to the Thor comics over the years, and each had put a unique spin on the look of Asgard and its inhabitants.

"In production design, you normally have some very specific visual cues, but the Thor comics varied wildly from one run to the next, so the visual cues were all over the place,” Welch explains.

What would eventually become Welch's massive sets for Asgard and Jotunheim, constructed on soundstages at Raleigh Studios in Manhattan Beach, California (and later rendered even grander with the assistance of visual effects), were conceived over many months. Per Welch: "The hardest part was finding the aesthetic of Asgard. In this quest, we did not land on our first, second or third impulse. It was months and months and months of exploring, location scouting and abstract thinking that pushed me and our illustrators into the far reaches of the universe…and funnily enough, we ended up arriving at something relatively simple.

"Ken and I decided that because it's inhabited by warrior gods who live at the top of the nine realms,” further explains Welch, "their privileged perspective on the universe would be very advanced, peaceful and elegant—not cluttered with the details we associate with human beings. It evolved into a minimalist architectural environment, with just a whiff of an ancient Nordic strain in the detailing, in order to ground it in Norse mythology.”

But the Nordic designs were not the only influences to play upon Welch's designs: "We embraced [Thor originator] Jack Kirby in the so-called furniture of Asgard—Odin's bed and throne, for example…very specific set pieces against very serene environments. I think it's the right balance between Kirby versus modernism, with a little ancient Norse thrown in for good measure.”

The resulting realm pleased its maker. Welch continues, "In the beginning, you just think in terms of imagery—what is the picture? Then you begin the negotiation between what's real and what's digital. It always works to everyone's advantage to create as much practically as you can…it gives the actors, the director and everyone else something to really hang on to.”

With everyone's caveat to find the believable in the fantastic, the actors were quite pleased to be able to ground their work in very real places. Anthony Hopkins found great inspiration in the physical rendering of Asgard, and found the sets informed his performance with their verisimilitude. Hopkins confesses, "Bo's sets are astonishing. I came to have a look as they were being built and thought, ‘Well, I won't have to do much – just grow the beard, learn the lines, show up, put on the armor…and let it happen.”

Hiddleston was equally dazzled, particularly by the set for Heimdall's Ob

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