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REAL STEEL

The Bots
The robot designers were a talented team of incredible craftsmen at Legacy Effects, who created a wide range of fascinating boxers for "Real Steel”—all with distinct personalities.

ATOM: Atom may not be the biggest or flashiest "bot” in the cast, but he is the most extraordinary. He is the "hero” robot.

ZEUS: He is the champ of the WRB. He is enormous. He is described as "The Death Star.” Zeus is painted reflective black. He has piston‐programmed punch mechanisms in his arms. Not only has he never been beaten, but also no other robot has even survived beyond the first round with him.

MIDAS: Colored in gold and red, he sports a Mohawk. He's a brawler. He follows no rules. He'll use whatever means necessary to win a fight.

NOISY BOY: This robot is a former league bot. When he started losing fights he was exiled to doing boxing exhibitions in South America and Asia. He's now back but he's no longer league caliber so he's fighting in underworld venues.

AMBUSH: Ambush is a low  rent circuit bot. The best fight that Charlie can arrange for Ambush is literally against a piece of livestock.

TWIN CITIES: With a block-shaped upper body, Twin Cities is a vicious two-headed robot.

METRO: With one green arm and one blue arm, both of which are different shapes and sizes, Metro looks like a beat-up Frankenstein.

The filmmakers wanted each of the robots to have specific personas and aesthetics, as well as different color palettes. The robots range in size from 7' 6” to 8' 5”, and are anthropomorphic in that they have two arms, two legs, a torso and a head (or in the case of robot Twin Cities, two heads). But they are able to do things that human beings can't. It was a challenging but ultimately fulfilling creative process between the robot designers and the filmmakers to come up with the perfect cast of robotic personalities.

Director Levy says, "I want the audience to be conscious of the fact that although the film has a science-fiction premise, these are not science-fiction robots. The robots are things that we'd like to believe humans could have built. Apart from the scale of them––they're not ‘Transformers' scale and they're not indestructible––we've given them some frailty and humanity in a way that reminds us of such antecedents Iron Giant or Wall•E.”

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